The main goal of the project is to develop 3 innovative games for children and teenagers with elements of gamification and game-based learning. Educational games will be made available free of charge to all interested schools for self-printing from a public website.
Our goal is to popularise gamification and game-based-learning in the Polish education system.
In order to publicise game-based learning and gamification, the project will begin with an educational conference, during which teachers will gain basic knowledge about this approach and its methods, listen to practitioners who already have experience in using these solutions, and, during workshops learn about user-friendly tools that they will be immediately able to integrate into their work. Experts from both Poland and Norway will speak at the conference. We will invite 110 teachers to our 2-day conference. We also plan to make the conference available online so that all interested teachers can participate.
12 teachers from Poland will travel to Norway for a 4-day study visit, during which time they will be able to learn and exchange best practice in game-based learning with Norwegian teachers and experts. This experience is to be the basis for the creation of educational games, which will then be used in the Polish education system. To guide our activities, we want games to focus on the development of STEM competences – or rather STEAM, as science, technology, engineering, art, and mathematics are areas that positively affect social, educational and economic development.
Teachers – game developers, after returning from their study visit, will be divided into 3 teams (responsible for 3 educational stages) and the several-month-long stage of creating educational games will begin. The working groups will have constant support, both from our side and from our partners. The Norwegian partner – NORD University – will provide support from subject experts, while the Polish partner – Eduexpert – will help with graphics issues. We, i.e. NODN Progresfera, will supervise the work of the teams and cooperate with them. This will ensure that the games will reach the highest substantive and aesthetic level.
A team from NORD University, led by Professor Robin Isfold Munkvold, will develop a publication based on the impact of participation in the game development process, in addition to the readiness to use gamification and GBL elements in classes. The publication will be presented at conferences so that the research can have a real impact on education – both in Poland and in Europe. The publication will, of course, be translated into Polish so that every willing teacher from Poland can familiarise themselves with it.
As part of the project, 3 innovative analog games for education will be created. The games will be printed and distributed to schools that wish to use them. Each of the games will be developed so that they can be downloaded from a website, printed and used in lessons. There will also be instructions on how to use the games. We want the results of our teachers' work to be available to every teacher willing to contribute to the promotion and application of game-based learning in Polish schools. Each of the games will also be translated into English. Thanks to this, across not only the whole of Europe, but across the world, users will be able to benefit from the results of our teachers' work.
Once the games have been developed and published, we are planning a publicity campaign featuring various events. These will include events such as workshops, webinars, and videos of activities. We want to reach as wide an audience as possible; thus we will prepare online activities so that any teacher wishing to take part can do so.
Nord University is engaged in developing educational programmes and research with a special emphasis on (among other things) education. The Faculty of Social Sciences is one of Norway's largest centres for education and research in its field. A key person involved in the project is Robin Isfold Munkvold, Associate Professor of Information Technology. Robin has been teaching and conducting research in information technology, software development and digital games for 15 years. He has published numerous international articles on the subject and has been a project manager for games and learning projects. Robin co-founded and developed an educational games portal for schools and is also part of the the Centre for Excellent IT-education executive group
Eduexpert has been implementing educational and training projects since 2010. The company specialises in the production of high quality digital educational materials. In recent years, the company has produced several hundred films, animations and digital content meeting the WCAG 2.0 standard, as well as special content modules for people with mild and moderate learning disabilities. The company has successfully implemented projects financed by EU grants, Norwegian funds and the Polish Ministry of Education. The company's team consists of subject matter experts, graphic designers, programmers, content editors and a wide range of people cooperating in the creation of cutting-edge e-materials used by young people and adults.
Grant application number: EEA/19/K4/W/0043W0080
Implementation period: 01/08/2020-01/06/2022
Co-financing amount: EUR 127,823 (including EUR 108,649.55 from the EEA Financial Mechanism 2014-2021 and 19,173.45 from the Polish state budget)
Source of financing: the project is implemented under the Education Programme (Component IV), financed by the European Economic Area Financial Mechanism for 2014-2021
Program operator: Foundation for the Development of the Education System: www.frse.org.pl
EEA Funds represent the joint contribution of Iceland, Liechtenstein and Norway to creating a green, competitive and inclusive Europe. There are two overall objectives: to reduce economic and social disparities in Europe and to strengthen bilateral relations between the donor states and the 15 EU countries of central and southern Europe and the Baltic Sea area. The three donor states work closely with the EU under the Agreement on the European Economic Area (EEA). The donors have provided €3.3 billion in successive fund programmes between 1994 and 2014. The EEA Funds for 2014-2021 amount to €1.55 billion.
EEA Funds website: www.education.org.pl
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